This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.

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As a Taekwondo instructor, Eition always interested in how game systems handle Martial Arts. I kicked some butt, then got my butt kicked by the point Executioner after crippling his arm.

GURPS Martial Arts – Wikipedia

A good guprs arts game is about turning every character into a “fighter,” and still seeing plenty of diversity. The time now is I highly recommend them, as they make Beats useful for everyone, and it means that you’re taking a calculating risk every time you parry or let someone parry your blade, especially if they’re stronger than you are.

It really felt like an interesting game every time, even though I was facing the same Gups and the same bandits.

I did eventually modify Evaluate some. Psi-Warsa step-by-step exploration of building your martiql Space Opera setting, inspired by Star Wars. As I said before, Techniques aren’t the best way to add lots of character to your fighter, because you can only really take so many and eventually you’re better off simply making him a better, all-around fighter.


Chinese Elemental Powers — Marital extensive and flavorful example of using powers to represent Chinese-inspired gurls arts. Moreover, in 3e, you were required to take every technique in a martial art to “know” that martial art. Inscrutable masters from hidden temples. Tricks like Iron Body PartTeamwork, Resistant to Chi PowerSchticks, Drunken Fighting, Sexy Feints, and so on, all shift and change the nature of the character in neat little ways or provide him powerful advantages that, if he’s clever, he can really exploit.

I doubt anyone remembers it, but I found many of the suggestions useful. Even so, I did make some changes.

All times are GMT Take my example above about the Judo 18 gyrps who doesn’t bother with Arm Lock because his Judo is more than high enough. If you want to charge 1 point more for a trick, make it -1 more difficult.

GURPS also has other tricks, as it turns out. You get distinct fighters within a given style, which means you can get a lot of mileage out of a single style, and that’s great.

GURPS Martial Arts

It results in dynamic fights that make the average kung-fu movie look like toddlers duking it out in kindergarden. It’s a subtle mechanic, but I found it made quite a difference. Find More Posts by Figleaf Mratial took Toadkiller Dog’s advice about writing down the more complex moves that a fighter might use and giving them swell names. What I am basically trying to say is that as a player, the depth of the system, especially with signature moves, can really make you think of original and deadly gueps.

The whole point of things like kata is that they teach you to use very complex tactics that you’d never think of in the middle of a harried fight. Targeted Attacks and Combos, when used too often, become predictable and your opponent edktion a bonus to defense, which means you should use them sparingly, when circumstances warrant it.


GURPS Martial Arts

Thanks for the update. Use Techniques Sparingly I honestly find 4e’s treatment of techniques slightly frustrating.

The first time, it was fairly basic. The extreme potential complexity of GURPS martial arts becomes a feature, not a bug, and people begin fighting in a very complex way. Find More Posts by Kuroshima. Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B.

GURPS actually runs a really great martial arts game.

Read the Designer’s Notes for free on Medium! I’ve finally finished my playtesting and actually run the damn game, and I thought I would share my experience. Find More Posts by Joseph Paul.

Find More Posts by Wraithe. Originally Posted by Abaddon87 That sounds great! Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Technical Grappling — An expansion martal Martial Arts that adds lots of options and greatly expanded rules, for those who need detailed possibilities for grappling combat.